1. The Playing Field:
a. The base paths will be 45 feet all the way around.
b. From home plate to the pitching rubber, it will be 38 feet. The strike zone will be 3 feet behind the front of the plate.
c. The Strike Zone will be (subject to adjustments) 20" wide x 30" in length 8 inches off of the ground.
d. The foul lines will be 90°.
e. Outfield fence will be at least 90' on the foul lines.
f. There will be an arc at 30’ from home plate that extends from foul line to foul line. This is also foul territory.
2. Playing Equipment:
a. The official Wiffle® balls and yellow Wiffle® bats will be used. Tournament director will provide the equipment. No tape. Batting gloves are permitted for batting, but no gloves of any kind for defense.
b. Cleats are allowed, but not steel. Only plastic cleats are permitted. No gloves allowed, only bare hands in field.
c. Wanton alteration of equipment is grounds for ejection of the offending player from that game.
d. Damaged balls will be replaced with new ones at the request of the pitcher. A ball, once removed from use, will not be used again.
3. Pitching:
Each player must pitch at least three complete plate appearances per game. No balks. Hit by pitch is merely a ball.
4. Base Running:
a. You can run the bases all you want after the ball is hit. If defensive player gets the ball in his hand in the pitcher circle before you get to 1st base, you are out. If you are trying to move to another base, and you are hit with the ball or tagged by defense before you get to the base, you are out. No leadoffs, but there is tagging up on a fly ball. Of course you can't leave the base until the ball has been caught.
b. No Sliding – There will be no sliding into any base. If someone slides they will be called out automatically.
5. Batting:
a. No bunting.
b. A batter whose bat strikes the strike zone while the pitch is in route to the plate is out. It will be recorded as a strikeout.
6. Game Rules:
a. Games will be 5 innings long.
Extra innings: The last man out in the prior inning starts at 2nd base.
b. 3 outs per inning, 4 balls for a walk, 3 strikes for an out. If a foul ball is hit on
the 3rd strike and hits the strike zone, it is a strike out. As long as a 3rd strike foul
doesn't hit the zone, you have unlimited fouls. Walks may be suspended under extreme wind conditions.
c. 10-run mercy rule is in effect after 4 innings.
d. Ghost runners can be used only if the bases are loaded, advancing as many bases as the batter. Ghost runners can not tag up
on a fly ball. Teams can play with 2, but they will get an out each time that batter comes to
bat. The ghost runner rule applies.
e. No infield fly rule.
f. If a fielder throws the ball at the runner and it hits the runner off of the base, he is out and it is a dead ball. If
it misses, it is a live ball and the runner can go as long as he wants.
g. Home and away teams will be determined by coin-toss.
h. Teams will be made up of three players. If a player is no longer able to play, he may be replaced, but may not return to play for the remainder of the tournament.
i. To get a batter out at first, any fielder with possession of the ball in the pitcher circle before the batter gets to 1st base and the batter is out. Or, you can have possession
of the ball at 1B before the runner gets to first as in baseball. So pitchers hand on the
mound, the traditional 1B to get him out, or force out on base runners like baseball. Or hit
the batter with the ball before he gets to the base.
7. The rules of baseball apply to whatever is not specifically mentioned above. Tournament director will resolve rules disputes as necessary.